Models in the workflow
Runtime 3D model generation was the standout for me; having it right in the Unreal workflow made asset work feel more connected to the project.


Ludusengine hat eine Gesamtbewertung von 3,4 von 5 basierend auf 14 Bewertungen. Die Bewertung setzt sich aus WebVouch (5,0 von 2 Bewertungen) und Trustpilot (3,1 von 12 Bewertungen) zusammen. Auf WebVouch: 14 Bewertungen. 57% vergeben 4 oder 5 Sterne, 43% 1 oder 2 Sterne. Ludusengine hat dieses Profil noch nicht beansprucht.
Unsere Lösungen entsprechen der EU-Omnibus-Richtlinie.
Runtime 3D model generation was the standout for me; having it right in the Unreal workflow made asset work feel more connected to the project.
Pretty impressed by how useful the Blueprint help was. I was stuck on a logic problem, and getting a workable explanation made it easier to keep learning instead of staring at the graph. It feels especially handy when visual scripting is the part slowing a project down.
Well at the begining of using ludus it looks like very cool tool that can help you fix some issues here and there especially when you are just not skilled at doing graphs in blueprints but then reality kicks back, because lot of these blueprints are just made badly, fixing them leads to breaking them, everywhere is mess, you will end with broken game that is not working and without 200$ spent on credits. Thats how much i spent on it to make some very simple logics for very simple roguelike game. Ended with nothing and most of the things that are working properly are actually made with help from chatgpt and youtube videos. Maybe one day it will be very cool tool, but for now my feeling are that i paid for something that did nothing in the end of the day and that makes just zero sense for me.
"LudusAI claims it opened the Level Blueprint, but nothing actually changed in your editor. This matches the pattern we've been fighting all day — LudusAI says it did something, but the Unreal Editor state doesn't reflect it." "LudusAI claimed success, but nothing actually happened." "This matches every previous LudusAI attempt. The tool is generating assets but failing to actually place and arrange them inside [correct, specified location]. We’ve now confirmed this pattern multiple times." $$$s invested in chat prompt credits, months of frustration, and multiple customer service emails including product improvement suggestions (even including screenshots) later, my virtual product is STILL no closer to being finished despite all kinds of internal hype about updated product capabilities...yeah, Ludus likes to tell you all about how much it *can't* do for you, emphasizing that you have to do everything yourself, then doing pretty much nothing more than what UnrealEngine's dead-end AI chatbot that pretty much just provides self-help articles that are just as time-consuming as using LudusEngine, while making just as little progress... LudusEngine seems incentivized to take users' money, and then sending them in circles - even when using platforms like Grok to help optimize the language to maximize efficiency, and that's even when copy-pasting output prompt language stating what worked, and all error messages that computers generally understand and know how to efficiently navigate. Doesn't matter with LudusEngine. Their UnrealEngine tie-in AI needs to seamlessly/fluidly interface with UE and respond to vibe language with comprehensively accurate results on the first pass, and efficiently incorporate user feedback (and communicate likewise) so users know that it will consistently, efficiently get the job done. At this time, it didn't! You are welcome and encouraged to refund 100% of my money immediately, Ludusengine! Or perhaps I should go to the BBB?
Sometimes the agent works, but overall I spent several credits, a lot of money and I regretted drastically. The Agent, instead of being a logical agent, is an imaginative agent, who assumes logics when you ask to analyze something, imagines logics where he does not have and all his answers are based on these assumptions. As much as you make a detailed prompt, emphasizing that it does not change anything in the existing blueprints, only do analysis, it will insist on changing the blueprints and will drastically consume all your credits. It seems that was implemented with this purpose.
I especially love the blueprint and 3D model generation integrations during runtime. Perfect tool for Unreal Game Developers!
Hello Everyone I would like to share my experiance with Ludus AI As I am preparing a game for my son to improve his learning, I really had some difficulties with the Blueprint, but with the Help of Ludus AI it was easy for me to solve it , am still working with my son's game, and i believe i will complete it when Ludus updates, which will hold more conversation in one chat log ,
So I've been building VR stuff and architectural configurators for clients and the Blueprint work was always the annoying part. Ludus just... does it for me now. I tell it "make a menu that pulls from my C++ functions" and it actually understands what I'm asking. Like properly wires everything up. Not just dropping nodes - it gets the context. I gave it a full system breakdown of my VR boardroom project (game states, UI flow, seat selection, presenter controls, all of it) and it connected the pieces correctly. Even handled the struct breakdowns and hooked them to the right widget variables. The back and forth is actually useful too. Had a crash from duplicate motion controllers and it helped me trace it back to the C++ BeginPlay. That kind of debugging would've taken me way longer solo. Saved me probably 10+ hours this week alone. Pro is 100% worth it.
support not exist ,never respond false promotion (black friday) code invalid credit for the price tooooo looowwwww support inexistant, jamais repondu fausse promotion les credits pour chaque blueprint = 2000 crédit consommé
Spazzatura. Sia il prodotto che il supporto
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